Clockwork Reanimator
Different values: 10
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object {Clockwork Reanimator}
    _id : string {Clockwork Reanimator._id} (all different values)
    folder : string {Clockwork Reanimator.folder} (same value: 9iAAI2SaulnZYeWd)
    img : string {Clockwork Reanimator.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Clockwork Reanimator.name} (all different values)
    system : object {Clockwork Reanimator.system}
        actionType : object {Clockwork Reanimator.system.actionType}
            value : string {Clockwork Reanimator.system.actionType.value} (3 different values)
                passive (x7)
                reaction (x1)
                action (x2)
        actions : object {Clockwork Reanimator.system.actions}
            [value] : integer {Clockwork Reanimator.system.actions.value} (same value: 3)
        category : string {Clockwork Reanimator.system.category} (same value: class)
        description : object {Clockwork Reanimator.system.description}
            value : string {Clockwork Reanimator.system.description.value} (all different values)
        level : object {Clockwork Reanimator.system.level}
            value : integer {Clockwork Reanimator.system.level.value} (8 different values)
                4 (x2)
                2 (x1)
                14 (x2)
                8 (x1)
                6 (x1)
                12 (x1)
                16 (x1)
                20 (x1)
        prerequisites : object {Clockwork Reanimator.system.prerequisites}
            value : array<object> {Clockwork Reanimator.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Clockwork Reanimator.system.prerequisites.value.[]}
                    value : string {Clockwork Reanimator.system.prerequisites.value.[].value} (5 different values)
                        Clockwork Reanimator Dedication (x7)
                        trained in Crafting (x1)
                        Hijack Undead (x1)
                        Advanced Reanimated Companion (x1)
                        Incredible Reanimated Companion (x1)
        publication : object {Clockwork Reanimator.system.publication}
            license : string {Clockwork Reanimator.system.publication.license} (same value: OGL)
            remaster : boolean {Clockwork Reanimator.system.publication.remaster} (same value: False)
            title : string {Clockwork Reanimator.system.publication.title} (same value: Pathfinder #180: The Smoking Gun)
        rules : ###FoundryRulesObject###
        traits : object {Clockwork Reanimator.system.traits}
            rarity : string {Clockwork Reanimator.system.traits.rarity} (2 different values)
                common (x9)
                rare (x1)
            value : array<string> {Clockwork Reanimator.system.traits.value}
                Length: min=1 max=2
                Value type: string {Clockwork Reanimator.system.traits.value.[]} (2 different values)
                    archetype (x10)
                    dedication (x1)
        [frequency] : object {Clockwork Reanimator.system.frequency}
            max : integer {Clockwork Reanimator.system.frequency.max} (same value: 1)
            per : string {Clockwork Reanimator.system.frequency.per} (same value: PT1H)
    type : string {Clockwork Reanimator.type} (same value: feat)